Magnus – CGI Short

Monday, 4. July 2011

Magnus from Meradi Omar on Vimeo.

Linked from Geeks are Sexy, this is some serious eye candy. Feels very remineniscent of Final Fantasy 7.

“Made by Dos Santos Nelson and Meradi Omar at ATI for their master’s degrees, Magnus is a full CG movie telling the tale of an old train which travels through landscapes to get to an ancient city. Enjoy!”

Deus Ex: Human Revolution

Tuesday, 26. April 2011

We can only hope they don’t screw this one up as they did with #2 in the series. From the trailer, it seems to be a lot more conspiratorial in nature which is which was really the first games strength. It was plausible, even if far out there.

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ProFantasy Software

Wednesday, 20. April 2011

CC 3

Someone sent me a nice link to some mapping software earlier today, and I was wondering if anyone had any thoughts or experience with it.  The companies name is ProFantasy and they have an entire product line.

The flagship program is called “Campaign Cartographer 3” and seems to be about the best put together piece I’ve seen so far for the purpose. It’s available digitally and you can get the physical product as well if you prefer although it will cost you a little extra money.

Thoughts at a glance
Heavy Duty software
Entire selective suite of software
Priced for it’s capabilities (meaning expensive for more than 1)
Very good looking maps with a variety of products
Modular, with most building off the main software
campaign cartographer)

Anyone have any experience that they could comment on this?

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Altoids Tin Uses

Monday, 21. February 2011

Peppermint Altoids, of course~

Looking around at AoM (as I have been remiss in doing my reading lately,) they have a spectacular gallery of 22 re-uses for Altoids tins, giving you yet another reason to purchase them aside from tasty mints.  Of particular geeky interest are the electronics lab, dart gun, pinhole camera and finally… the pocket games chest.

The chest is an compact piece of brilliance by Airshipthat apparently has 57 different usable games within its case.  Mini cards, some graph paper, dice, chips, and so on so forth.  A pretty good way of working it, all in all.

The real question of course is, how good of a job can we do at putting a proper RPG into an Altoids tin?  The best solution would be to use the tin to hold the dice and all of the standard paper goodies, and use a smart phone or some reader to hold the instructions proper.  But that eats up valuable battery power, which could be pretty bad if you’re stuck in in an airport or out on a camping trip.  So I think some micro printing, or better yet a good condensation of rules is the best bet.   Any thoughts?

Established Character Destiny

Friday, 18. February 2011

(Flickr / AZAdam) - Pere Lachaise Grave

I like having somewhat detailed characters within my games.    At least, starting with a little bit of details.  Background, family, connections, training and schooling, so on and so forth.  It doesn’t have to be incredibly long, but a couple of paragraphs works wonders in establishing some connection between the character and the player as well as making the involved.

Modern characters though, can take some serious time to put together, particular if you are thinking of doing anything over the equivalent of a level 1 character.  There is perks, feats, disadvantages and flaws and an entire other number of considerations that go into a character that can make them take some serious time in getting together.  As opposed to say, a an old school basic D&D character which you can put together in 5 or 10 minutes and get rolling.

Now of course, the downsides to being long and my thoughts…  Are we establishing a destiny for the character in the process?  Is it simply assumed that this character is going to be great or at least worth something simply because the time spent in the character creation?

The older characters you could simply crush without too much remorse and it would be a fast re roll to the them up to speed as the character concept is finished.  The characters had no real expectations of surviving (particularly at level 1) just as it might be in say actual combat for us standard mortals.

Newer characters of course, you have some pause.  Simply because of all the time invested, that you don’t pick them off on a casual basis.  Of course, maybe that’s just myself.  What are your thoughts on the matter?

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Old school shaving

Thursday, 10. February 2011

Dovo Black Micarta

This Christmas I made the switch over to a straight razor from the standard off the shelf disposables and in a word it’s simply awesome.  There is some therapeutic value in the morning, my face feels a lot better, the shave is much closer to the skin and I find I nick myself less with the straight than the disposables.  There are some downsides of course – a learning curve, a higher initial investment and it takes a little bit more time.  Even if you don’t feel like taking the plunge of holding a 3 inch razor against your neck; there are some partial steps that will yield much better results than the standard disposable and canned crud for shaving cream.
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Mad Max much?

Friday, 4. February 2011

Who needs to go to the post apocalyptic future to see how they refine oil when it can be had right here.. right now. In Indonesia apparently to boot. All it really needs is a couple bleached and oil soaked skulls, some towers and barbed wire.. and of course some guards posted carrying AK’s and spears (because there really isn’t that much technology difference between the 2 sadly.) Leather armor or wearing tires is of course optional.

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No D&D in… Prison?

Thursday, 27. January 2011

Alcaztraz (Flicker, Tim Pearce, Los Gatos)

This is an interesting one related to D&D. Hat tip to Geeks are Sexy for pointing it out. Well, “weird” may be more accurate but it’s still worth pointing out. The seventh circuit court of United States Court of Appeals has ruled that

“After concluding that the popular role-playing game Dungeons and Dragons (“D&D”) represented a threat to prison security, officials at Wisconsin’s Waupun Correctional Institution took action to eradicate D&D within the prison’s wall.”

Go ahead, read the link at Geeks if you don’t want to read the entire brief, then come back here and comment!
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Making Sandboxing Relevant

Friday, 21. January 2011

We can all play in here right? (Flickr, Katmere)

Christian makes a very good point over at Destination unknown, regarding sandbox play.  A truly unattached style of sandbox play can be very distant feeling and is difficult to make work well unless your players are very motivated to get out and do their thing. (This varies a lot with me, sometimes it does and doesn’t work well.)  As gaming is hopefully about entertainment, in order to keep people interesting your game play styles need to vary.  I typically use a semi sandbox style when playing and it usually has pretty good results.
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By the Sword

Sunday, 16. January 2011

This is a project that has been finished for a little while now, but it had some finalizing details to get everything put together and make it work well. Overall time on it was about 3 months, and we took around 3 days filming it. I think our end results turned out very well for having a budget of precisely zero dollars to put this together. Filming was done on a SLR camera, in 720p resolution.

The overall goal was to put together a small promotional video for the Doro I train at in the Detroit area, the Martial Science Center. The Iaido group here is Takumakan and specifically is Toyama Ryu or for those that aren’t in the know… the style taught to Japanese military officers.

There is probably one in the future coming for Jujitsu, but I hope it’s not too soon as this really took some effort.

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