Starcraft 2

Saturday, 7. August 2010

I’m not really a huge RTS player, mostly because I have a hard time keeping up with a computer managing large number of units. Games that take smaller number of units to manage such as Dawn of war and especially DoW 2 are far more manageable. Command and conquer is unbearable, and the original Starcraft was close to it with trying to keep track of some of the Zerg for missions. So that said, I mostly play because I enjoy the storyline that some of them have, they’re well written.

SC 2 does a good job of being able to manage larger numbers of units and even on normal you can get by with a few handfuls of regular. Due to that I still have all my hair and about a week later I finally managed to finish this up the other night.  The first campaign follows the Terran forces of Jim Raynor specifically.  There are a few surprises, so you get the opportunity to try out some of the other forces as well.  They seem to retain most of the feel of the original game with a few changes to the units spread on each side.

The campaign mode for this game is extremely good. It has a large variety of units to play with, and a high degree of customization of each of your units. You can purchase specific upgrades to make them better that stick with them throughout the campaign. There is also research to make more generalized improvements to your forces depending on what artifacts you manage to recover. In addition, there is a very good order to unit selection and a number of specific missions you can choose to take sides in that have an effect throughout the game. Cut scenes are well placed, well done and not too numerous as to make you believe you’re just playing one long cut scene (I’m looking at you, final fantasy.)

Multi player I haven’t done too much of yet due to the fact of not really wanting to learn build orders and the fact that I don’t overly enjoy them.   Looking at it however, the unit selection is considerably more limited than the campaign.   Units tend to be anti air or anti ground with not too much crossover between the 2 of them with weak generalists anymore.  Build orders definitely seem to be slower than the original game, so it takes a bit longer to get a standing force built up.  I could of course just be imagining this, as it’s been a while since I’ve played the original.

As for the downsides, it’s pricey ($60).  The game seems to be pretty stable but when I originally picked it up it definitely had some issues of restarting when I was finished with it, rebooting was necessary.  Some of the missions are a little frustrating if you don’t enjoy much chaos management.

All in all I would say even if you’re not really a fan of RTS, this is worth picking up just to play around with the storyline and all the gorgeous cut scenes.  It has a lot of RP or at least good strategic and tactical elements built into it, so it doesn’t stray too far from the beaten path of a good Rpg despite not actually being one.

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