Consumeables in RPG’s

Friday, 24. September 2010

Adventuring parties in any day and age tend to drag along a substantial amount of equipment. (Hikers just might be the modern day adventuring party now, hah!) The majority of all of this is easily taken care of with a list, carried, worn, stuck into a backpack and drug along. All of this weight is tallied up and if it’s not too much, they player in question can still move.

Most storytellers like to keep track of the essential items as well as major consumables. Damaged gear is always kept track of, as well as ammunition, and most of the time food and water. (At least it should be, starvation and dehydration makes for an interesting if not persistent enemy.) Of particular concern however is spell components, where a variety of weird items are used. Some of them are very mundane, going to the very rare.

I try to keep track of anything thats uncommon or reasonably expensive to the players in question. Likewise it’s generally carried in a pouch or some sort, so losing that can be just as damaging in the short term as losing a book.

What is your threshold and method for keeping track of these?

Technorati Tags: , , ,