Established Character Destiny
Friday, 18. February 2011
I like having somewhat detailed characters within my games. At least, starting with a little bit of details. Background, family, connections, training and schooling, so on and so forth. It doesn’t have to be incredibly long, but a couple of paragraphs works wonders in establishing some connection between the character and the player as well as making the involved.
Modern characters though, can take some serious time to put together, particular if you are thinking of doing anything over the equivalent of a level 1 character. There is perks, feats, disadvantages and flaws and an entire other number of considerations that go into a character that can make them take some serious time in getting together. As opposed to say, a an old school basic D&D character which you can put together in 5 or 10 minutes and get rolling.
Now of course, the downsides to being long and my thoughts… Are we establishing a destiny for the character in the process? Is it simply assumed that this character is going to be great or at least worth something simply because the time spent in the character creation?
The older characters you could simply crush without too much remorse and it would be a fast re roll to the them up to speed as the character concept is finished. The characters had no real expectations of surviving (particularly at level 1) just as it might be in say actual combat for us standard mortals.
Newer characters of course, you have some pause. Simply because of all the time invested, that you don’t pick them off on a casual basis. Of course, maybe that’s just myself. What are your thoughts on the matter?